David Bithell is an interdisciplinary composer, artist, and performer exploring the connections between visual art, music, theater, and performance. Utilizing new technologies and real-time interactive environments, his work brings the precision and structure of contemporary music and audio practices together with an understanding of performance, narrative, and humor drawn from recent theater, live cinema, and performance art.
His works have been presented at major venues in the United States, Europe, and Asia. Highlights include: the Lucerne Festival (Switzerland), SPARK Festival of Electronic Music and Art (Minneapolis), Ghent International Film Festival, Pixilerations [v.6], the Seoul International Computer Music Festival, the MANCA Festival (France), the IS ARTI Festival (Lithuania), and at numerous colleges and universities in the United States. He has received grants and commissions from Meet the Composer Commissioning Music / USA, the American Composerʼs Forum, the Ammerman Center for Arts and Technology, and the President’s Research, Scholarship and Creative Activity Fund at SOU.
He currently is an Associate Professor of Digital Art at Southern Oregon University where he heads the Cross-disciplinary Studio for Art and Technology (xARTS) and is a core faculty member of the Center for Emerging Media and Digital Arts (EMDA).
David Bithell lead a workshop on creative applications of projection mapping. Beginning with a preliminary meeting, participants were introduced to a variety of artistic and technological possibilities for working with cameras and projectors. Participants split up into teams to develop their own works using these tools. The workshop continued with a two day event featuring masterclasses and lectures led by David, culminating in project demonstrations by participants.
September 11, 1pm: online perliminary workshop
September 30, 9am: Ideas Session
10am: Tech workshop on webcams / OBS / Max integration
1pm: Building setups / projection mapping
October 1, 9am: Composition workshop / Masterclass on ideas
10am: Technical review and exploring next steps
1pm: Rehearsals & proof of concept run throughs